Buck Miller II
- Modern Draft League Manager
(1) Miller I sets aside either a 4 or 5 man
starting rotation. Generally, pitchers with more starts than relief appearances and 15 or
more starts are considered. Those pitchers are then ranked by ERA - lowest to highest. The
top 4 (or 5 if the fourth best starter had fewer than 15 starts) are then set aside or
considered at the team's rotation. Any pitcher falling outside that rotation can and will
be used in relief regardless of whether they had actual relief appearances.
(2) Miller II (like versions I, III and III) is NOT designed for historic or season
replays. They are designed solely for draft league games. Use of the Miller managers in a
historic season will lead to odd results or stats.
Buck Miller II is designed to handle modern draft league
only replays. He is not designed to manage season replays of any type. Although created to
guide modern seasons, he may be adequate in handling pre-modern (e.g, 1990) replays
depending on your team's roster.
Several important points to make:
1) Miller II, as noted above, does NOT set aside a starting rotation. He will and does use
any pitcher not specifically benched in League Manager or in your lineup/rotation setup.
So, you MUST bench your rotation (or choose the "Bench Pitching Rotation" option
2) Miller II selects closer by grades and not saves. So, relievers with few save totals
but high grades will be used over pitchers having the opposite stats. A
"regular" closer will have grades of roughly 13+ while a "supercloser"
will have a grade of 17+. Note: these are adjusted grades that consider adjustments (homer
and/or control grades or ratings). Miller II will, obviously, aggressively use the
superclosers more than the "normal" closers (depending on the starter's grade,
QS et cetera).
3) Generally, Miller II follows the LaRussa one inning closer approach. That is, closers
(both normal and super) will likely only pitch the ninth in save situations. Set up
relievers will be heavily used before then. If a team has more than one closer, the closer
with the lower grade will be used as a setup reliever for the superior closer. Miller II
will be, however, be willing to pull your top closer for another one if the top reliever
is struggling. Generally, superclosers will only be pulled if another closer (or
supercloser) is available. And closers will be pulled in save situations only if a high
grade is in the bullpen (this includes control adjustments as noted above and first batter
effectiveness and platoon advantages, if any).
4) Miller II (like I, III and IV) hates to see relievers hit. You'll see a very aggressive
use of double switches and "rearrangement" of the batting order to try and limit
the times a reliever hits. Generally, unless the reliever is a "stud" pitcher or
the game is lopsided or a team's bullpen is thin due to overwork, you'll likely never see
a relief pitcher hit.
5) Miller II has a number of "bells and whistles" some of which may or may not
be applicable to your team. For example, he has a couple of pinchrun to steal strategies
(second or third) that may not apply to your team if you don't have a good base stealer on
your bench (e.g., steal rating of 28 or higher). Additionally, Miller II has a pinch hit
to bunt strategy that requires a "good bunter" be available; a pinch hit for a
hit and run situation (that also requires a bench hitter with a good H&R ability that
includes a low SO/AB ratio). Miller II, like the other trio, has an aggressive sub
strategy in replacing star players in lopsided games. This includes PHing, PRing and
subbing defensively for them. Miller II likes to use "itchy" players (and
relievers) as replacements first.