Buck Miller IV
- Modern Draft League Manager
(1) Miller IV does NOT save a rotation; you MUST
bench your starters to prevent their use in relief. Miller IV will use any pitcher that is
not benched regardless of their grade, rating or stats (e.g., any relief appearances).
(2) Miller IV (like versions I, II and III) is NOT designed for historic or season
replays. They are designed solely for draft league games. Use of the Miller managers in a
historic season will lead to odd results or stats.
Buck Miller IV is designed to handle modern draft league only replays. He is not designed
to manage season replays of any type. Although created to guide modern seasons, he may be
adequate in handling pre-modern (e.g, 1990) replays depending on your team's roster.
Several important points to make:
1) Miller IV, as noted above, does NOT set aside a starting rotation. He will and does use
any pitcher not specifically benched in League Manager or in your lineup/rotation setup.
So, you MUST bench your rotation (or choose the "Bench Pitching Rotation" option
2) Miller IV selects closer by grade and not actual save totals. A reliever, for example,
with zero saves but a high grade (e.g., 14 or higher) will be used over a reliever with
high save totals but a lower grade. A "normal" closer will have an adjusted
grade (grade plus control adjustments) of between 13 and 16. A "supercloser"
will have an adjusted grade of 17 or higher. Miller IV will more aggressively use the
superclosers than the "normal" closers. A good comparison would be the use of
relievers in baseball with 12 saves versus a reliever with 30 saves. Obviously, managers
used the latter reliever much more liberally in save situations than the former.
3) Generally, Miller IV follows the LaRussa one inning closer approach. That is, closers
(both normal and super) will likely only pitch the ninth in save situations. Set up
relievers will be heavily used before then. If a team has more than one closer, the lower
grade closer will be used as a setup reliever for the superior closer. Miller IV will be,
however, be willing to pull your top closer for a lower rated one if the top reliever is
struggling and there is a grade advantage.
4) Miller IV (like I, II and III) hates to see relievers hit. You'll see a very aggressive
use of double switches and "rearrangement" of the batting order to try and limit
the times a reliever hits. Generally, unless the reliever is a "stud" pitcher or
the game is lopsided or a team's bullpen is thin due to overwork, you'll likely never see
a relief pitcher hit.
5) In addition to point (4) above, Miller IV (and the other manages) tends to
"rotate" or use multiple relievers in games. Except very early in games (or
where a team's bullpen is thin), you'll likely see Miller use 3-4 relievers over the
course of a game - even in non-close games - where a reliever may pitch only one inning,
two at most.
Note: One strong suggestion re this is to have, if possible, at least one long reliever on
your roster. It's advisable to have one reliever who can pitch 2-4 innings in an emergency
(e.g., starter gets hurt or ejected in the first or second inning). If you stock you team
with quality relievers (relieving durability of 3) and no long reliever, you'll likely see
Miller using one of the short role relievers for 3-4 innings.
6) Miller IV has a number of "bells and whistles" some of which may or may not
be applicable to your team. For example, he has a couple of pinchrun to steal strategies
(second or third) that may not apply to your team if you don't have a good base stealer on
your bench (e.g., steal rating of 28 or higher). Additionally, Miller IV has a pinch hit
to bunt strategy that requires a "good bunter" be available; a pinch hit for a
hit and run situation (that also requires a bench hitter with a good H&R ability that
includes a low SO/AB ratio) and a few other assortment yip-de-doos.